Chaos Raziel
06-Jun-2006, 17:47
http://www.tweaknews.net/reviews/6800gt/img/corp.JPG
Que onda, ando vendiendo una nVidia Geforce 6800GT reference...
http://www.nvnews.net/reviews/evga_geforce_6800gt/combologos.gif
PRODUCT FEATURES
The NVIDIA GeForce 6800 GT represents the mid-range of present NVDA offerings sandwiched between the 6800nu and the 6800 Ultra.
Features:
At A Glance
-Graphics Core: 256-bit
-Memory Interface: 256-bit
-Memory Bandwidth: 35.2 GB/sec.
-Fill Rate: 6.4 billion texels/sec.
-Vertices per Second: 600 Million
-Memory Data Rate: 1100 MHz
-Pixels per Clock: (peak) 16
-Textures per Pixel*: 16
-RAMDACs: 400 MHz
CineFX 3.0 Shading Architecture
Vertec Shaders
-Support for Microsoft DirectX 9.0 Vertex Shader 3.0
-Displacement mapping
-Geometry instancing
-Infinite length vertex programs
Pixel Shaders
-Support for DirectX 9.0 Pixel Shader 3.0
-Full pixel branching support
-Support for Multiple Render Targets (MRTs)
-Infinite length pixel programs
Next-Generation Texture Engine
-Up to 16 textures per rendering pass
-Support for 16-bit floating point format and 32-bit floating point format
-Support for non-power of two textures
-Support for sRGB texture format for gamma textures
-DirectX and S3TC texture compression
-Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
-Full floating point support throughout entire pipeline
-Floating point filtering improves the quality of images in motion
-Floating point texturing drives new levels of clarity and image detail
-Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
-Advanced 16x anisotropic filtering
-Blistering-fast antialiasing and compression performance
-New rotated-grid antialiasing removes jagged edges for incredible edge quality
-Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
-Fast z-clear
-High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
-Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
Advanced Video and Display Functionality
-Dedicated on-chip video processor
-MPEG video encode and decode
-WMV9 decode acceleration
-Advanced adaptive de-interlacing
-High-quality video scaling and filtering
-DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
-Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
-Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
-Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
-Full NVIDIA® nView™ multi-display technology capability
Advanced Display Functionality
-Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
-Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
-Full NVIDIA® nView™ multi-display technology capability
Advanced Engineering
-Designed for PCI Express x16
-Support for AGP 8X including Fast Writes and sideband addressing
-Designed for high-speed GDDR3 memory
-Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
-DVC color controls
-DVC image sharpening controls
Operating Systems
-Windows XP
-Windows ME
-Windows 2000
-Windows 9X
-Macintosh OS, including OS X
-Linux
API Support
-Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
-Full OpenGL support, including OpenGL 1.5
Features (From Nvidia)
NVIDIA® CineFX™ 3.0 Technology
Powers the next generation of cinematic realism. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay.
NVIDIA® UltraShadow™ II Technology
Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4× the shadow processing power over the previous generation.
Superscalar 16-pipe GPU Architecture
Delivers 8× the shading power of previous generation products for screaming gaming performance.
64-Bit Texture Filtering and Blending
Based on the OpenEXR technology from Industrial Light & Magic, NVIDIA’s 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending.
http://www.tweaknews.net/reviews/6800gt/img/intro.JPG
With that idea hopefully implanted in your head, I will be today reviewing Nvidia's reference GEFORCE 6800GT videocard with the goal of supplying the end user with a snap shot of just how well this videocard performs and what they could expect if they picked this card up as their next upgrade. I unfortunately will not be comparing this card to the X800 pro directly seeing I do not have a PCI Express version of that card in hand at the moment. This will definitely change as times roll by and I will update the review (nudge,nudge ATI) when and if the samples arrive.
In part, this can be regarded as somewhat as a good thing which allow me to review this card as it stands without getting into the old "this card is 0.5% better than the competitors" reviewing routine.
El Precio es de Q. 2000.00 Completamente Negociables, para mas informacion mandar PM...
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-top.jpg.
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-bottom.jpg
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-power.jpg
Que onda, ando vendiendo una nVidia Geforce 6800GT reference...
http://www.nvnews.net/reviews/evga_geforce_6800gt/combologos.gif
PRODUCT FEATURES
The NVIDIA GeForce 6800 GT represents the mid-range of present NVDA offerings sandwiched between the 6800nu and the 6800 Ultra.
Features:
At A Glance
-Graphics Core: 256-bit
-Memory Interface: 256-bit
-Memory Bandwidth: 35.2 GB/sec.
-Fill Rate: 6.4 billion texels/sec.
-Vertices per Second: 600 Million
-Memory Data Rate: 1100 MHz
-Pixels per Clock: (peak) 16
-Textures per Pixel*: 16
-RAMDACs: 400 MHz
CineFX 3.0 Shading Architecture
Vertec Shaders
-Support for Microsoft DirectX 9.0 Vertex Shader 3.0
-Displacement mapping
-Geometry instancing
-Infinite length vertex programs
Pixel Shaders
-Support for DirectX 9.0 Pixel Shader 3.0
-Full pixel branching support
-Support for Multiple Render Targets (MRTs)
-Infinite length pixel programs
Next-Generation Texture Engine
-Up to 16 textures per rendering pass
-Support for 16-bit floating point format and 32-bit floating point format
-Support for non-power of two textures
-Support for sRGB texture format for gamma textures
-DirectX and S3TC texture compression
-Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
-Full floating point support throughout entire pipeline
-Floating point filtering improves the quality of images in motion
-Floating point texturing drives new levels of clarity and image detail
-Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
-Advanced 16x anisotropic filtering
-Blistering-fast antialiasing and compression performance
-New rotated-grid antialiasing removes jagged edges for incredible edge quality
-Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
-Fast z-clear
-High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
-Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
Advanced Video and Display Functionality
-Dedicated on-chip video processor
-MPEG video encode and decode
-WMV9 decode acceleration
-Advanced adaptive de-interlacing
-High-quality video scaling and filtering
-DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
-Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
-Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
-Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
-Full NVIDIA® nView™ multi-display technology capability
Advanced Display Functionality
-Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
-Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
-Full NVIDIA® nView™ multi-display technology capability
Advanced Engineering
-Designed for PCI Express x16
-Support for AGP 8X including Fast Writes and sideband addressing
-Designed for high-speed GDDR3 memory
-Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
-DVC color controls
-DVC image sharpening controls
Operating Systems
-Windows XP
-Windows ME
-Windows 2000
-Windows 9X
-Macintosh OS, including OS X
-Linux
API Support
-Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
-Full OpenGL support, including OpenGL 1.5
Features (From Nvidia)
NVIDIA® CineFX™ 3.0 Technology
Powers the next generation of cinematic realism. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay.
NVIDIA® UltraShadow™ II Technology
Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4× the shadow processing power over the previous generation.
Superscalar 16-pipe GPU Architecture
Delivers 8× the shading power of previous generation products for screaming gaming performance.
64-Bit Texture Filtering and Blending
Based on the OpenEXR technology from Industrial Light & Magic, NVIDIA’s 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending.
http://www.tweaknews.net/reviews/6800gt/img/intro.JPG
With that idea hopefully implanted in your head, I will be today reviewing Nvidia's reference GEFORCE 6800GT videocard with the goal of supplying the end user with a snap shot of just how well this videocard performs and what they could expect if they picked this card up as their next upgrade. I unfortunately will not be comparing this card to the X800 pro directly seeing I do not have a PCI Express version of that card in hand at the moment. This will definitely change as times roll by and I will update the review (nudge,nudge ATI) when and if the samples arrive.
In part, this can be regarded as somewhat as a good thing which allow me to review this card as it stands without getting into the old "this card is 0.5% better than the competitors" reviewing routine.
El Precio es de Q. 2000.00 Completamente Negociables, para mas informacion mandar PM...
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-top.jpg.
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-bottom.jpg
http://www.linuxhardware.org/images/articles/intel775a643800-091704/NVIDIA-GeForce-6800GT-PCIE-power.jpg